mortal2k
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VMR-9 custom allocator/presenter - 2007/08/01 04:56 Is there a way to present the texture when you already have a rendering loop? I used the same code and tried to access the texture from the custom allocator/presenter.

It does work but anytime I am setting the mode to renderless and use AllocateSurfaceHelper I have flickering white and purple all over the application and the quad I am trying to render over is displaying my scene.

If I don't use AllocateSurfaceHelper and render try to use my own texture, it won't work either and the video will play in an activemovie.
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Daniel
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Re:VMR-9 custom allocator/presenter - 2007/08/02 14:41 From your description, it looks like your rendering loop is fighting with the allocator. The VMR9 Allocator/Presenter can be tricky to use (even more so from managed code).

AFAIK, the best sample you can find is the lastest version of the VMR9Allocator2 on sourceforge directshownet project.
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