Taking out the "big guns" PDF Print E-mail
Written by Daniel P   
Tuesday, 23 August 2005

No, I'm not talking about going on a rampage. A few weeks ago, I tried to port the Picture-in-Picture DirectShow C++ sample to C# and I could only make it run in "windowed" mode (and couldn't make it run in "windowless" mode). At the time, I didn't investigate the matter further.

This past week, I've looked at the VRM9Allocator C++ sample and see what can be done with it in C#. I have faced a few hurdles, but this time around, I took the "big guns" out i.e. WinDbg and its Son of Strike extension (SOS.dll). The result is a custom allocator/presenter in C#. It's still buggy but now I can play videos on Direct3D surfaces. The VMR-9 allocator/presenter replaceable component is really neat but seems (from info gleaned on newsgroups and lists) to be not too robust. Or maybe it's just that we still don't know how to use it very well.

I'll post some code in the near future for those who are curious about this stuff.




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DirectShow and C#: The final frontier ;-) PDF Print E-mail
Written by Daniel P   
Monday, 15 August 2005
This is a new tutorial where we implement the functionality of the EzRGB24 filter (a SDK sample filter) in C# using the ISampleGrabber interface. I suppose many filters based on the CTransformInPlace (C++) class can be implemented in C# with a similar approach.



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