| Managed 3D graphics with Tao |
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I'm much more familiar with DirectX than OpenGL. I've learned a long time ago that if you want to like Microsoft offerings that you'd better do it the "Microsoft's way". So I've never looked deeply into OpenGL. But I thought that I should mention Tao because it doesn't seem very well known. Yet you have access to most of the standard OpenGl libraries (eg. Gl, Glu, and Glut) and it is distributed under the very reasonable "MIT license". There is also a big collection of examples (Nehe, Red book, Robins...) translated in C#. Given OpenGl design, the PInvoke overhead should be minimal and it is probably an excellent solution for many situations. It certainly deserves a look.
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