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During the Xmas holidays, I read "Designing
Virtual Worlds" by Richard Bartle. He has good things to say. And I like this
paragraph, taken from a section on "Levels of immersion": "It's about identity. When
player and character merge to become a persona, that's immersion; that's what
people get from virtual worlds that they can't get from anywhere else; that's when
they stop playing the world and start living it."
While I think he puts too much emphasis on the "game-like" aspect of virtual worlds,
the previous quote stresses the essential caracteristic of this medium. When the Web
was in its childhood, say 1993-95, I was thinking that Muds, Mushes, and Moos had
a much bigger potential. I was certainly proven wrong in the years that follow. But
I might be proven right eventually.
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